It’s pretty much the I Will Definitely Miss Mute All When We Are Back In The Classroom Teachertruth Shirt same across. All 3 of those games since it’s on the same engine. But I think they may have somewhat fixed it in Fallout 76 not too sure. All sorts of games have physics tied to their framerate, it might make it easier for them to program shit to work right, but it sucks for the user who doesn’t want their game running at bad framerates / worse than what they should be getting. Not so much when they thought they were only developing for fixed hardware like a console. The PC port was an afterthought. Some games now still do it or rather have things tied to the framerate rather than a delta time. Typically Japanese games as consoles absolutely dominate over there.
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Try playing the I Will Definitely Miss Mute All When We Are Back In The Classroom Teachertruth Shirt Bethesda’s stuff at > 60 FPS, in the old version of Skyrim, it causes all sorts of weird issues like watery footstep noises being played and stuff flying off shelves for no reason. I don’t know about Skyrim SE, since I’ve never booted it up, but it runs off the version of the engine that Fallout 4 uses and it has some issues (mostly player attack speed and lockpicking), but I’ve never had stuff just fly off shelves like in old Skyrim.