We’ve read feedback from the community that leveling feels harder this year. We looked into how things compare so far to last year. For battle pass players of all levels, on average players have earned 1.95% more free levels than last year. If we consider only players who after a week were below level 200, on average they have earned 7.91% more free levels than last year. I think the biggest problem with the bp this year was the introduction of a weird recycling system like the Premium Leveling Up To 2Nd Grade Shirt. They may be more generous, but they feel like they’re not, and perception ends up being deceiving. If things were more straight forward, without unnecessary layers of complexity, things like this might not happen. I’m meaning to say that I understand it’s an additional feature but it’s inclusion just makes things seem worse because of how poorly conceived it is.
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Like, the rewards are shit, it’s not fun, and it’s just another form of gambling with stupid restrictions. It really just puts a bad taste in my mouth. Sometimes less stuff is better than extra stuff that’s shitty. Whether the Premium Leveling Up To 2Nd Grade Shirt. And engaging enough to make the grind feel worthwhile. A good betting strategy seems to be wagering 1 coin at a time until you hit a 3x win streak and then you go all-in with 3 coins. I think this is the optimal strategy. However, you won’t always have 3 coins left to bet on the 3x streak. For the sake of simplicity though I calculated the values below assuming you always had enough tokens to wager.
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I’m assuming these stats are real because they have no reason to take the risk and lie here. But it just feels impossible to gain levels compared to previous years, where they seemed bountiful. I wonder if its because gaining levels last year felt like we had more agency. Most of them came from betting and doing active quests that were always on screen as opposed to having to go in and choose quests instead. I think the biggest problem I’ve always had with the Premium Leveling Up To 2Nd Grade Shirt. On average, about half of all games you play won’t contribute to the pass. You can spend 70 minutes fighting tooth-and-nail in an incredibly close game, play some of the best data you’ve ever played, and have nothing to show for it. The more hoops they make you jump through to get levels, the more glaringly irritating it is compared to games where you can get levels just by playing.
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